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HTML Code for Tic tac toe Game with beautiful interface

Use this html code to make your own Tic Tac Toe game. HTML Code for Tic tac toe Game with beautiful interface.

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Tic Tac Toe | Beautiful Game By Tipstv4you</title>
    <style>
        * {
            margin: 0;
            padding: 0;
            box-sizing: border-box;
            font-family: 'Arial Rounded MT Bold', Arial, sans-serif;
        }

        body {
            background: linear-gradient(135deg, #1e1e1e, #2d2d2d);
            height: 100vh;
            display: flex;
            justify-content: center;
            align-items: center;
        }

        .scene {
            position: absolute;
            display: none;
            flex-direction: column;
            align-items: center;
            gap: 2rem;
        }

        .start-scene {
            animation: fadeIn 1s ease-out;
        }

        .game-container {
            background: rgba(255, 255, 255, 0.1);
            padding: 2rem;
            border-radius: 20px;
            box-shadow: 0 0 30px rgba(0, 0, 0, 0.3);
            backdrop-filter: blur(10px);
        }

        .game-board {
            display: grid;
            grid-template-columns: repeat(3, 1fr);
            gap: 10px;
            margin-bottom: 2rem;
        }

        .cell {
            width: 100px;
            height: 100px;
            background: rgba(255, 255, 255, 0.1);
            border-radius: 15px;
            display: flex;
            justify-content: center;
            align-items: center;
            font-size: 3rem;
            color: white;
            cursor: pointer;
            transition: all 0.3s ease;
        }

        .cell:hover {
            background: rgba(255, 255, 255, 0.2);
            transform: scale(1.05);
        }

        .cell.x {
            color: #ff4757;
        }

        .cell.o {
            color: #2ed573;
        }

        button {
            padding: 1rem 2rem;
            font-size: 1.2rem;
            border: none;
            border-radius: 10px;
            background: #2ed573;
            color: white;
            cursor: pointer;
            transition: all 0.3s ease;
            text-transform: uppercase;
            letter-spacing: 2px;
        }

        button:hover {
            transform: scale(1.1);
            box-shadow: 0 0 20px rgba(46, 213, 115, 0.5);
        }

        .result-scene {
            text-align: center;
            color: white;
            animation: slideUp 0.5s ease-out;
        }

        .result-text {
            font-size: 3rem;
            margin-bottom: 2rem;
            text-shadow: 0 0 20px rgba(255, 255, 255, 0.5);
        }

        @keyframes fadeIn {
            from { opacity: 0; transform: translateY(-50px); }
            to { opacity: 1; transform: translateY(0); }
        }

        @keyframes slideUp {
            from { opacity: 0; transform: translateY(100px); }
            to { opacity: 1; transform: translateY(0); }
        }

        .title {
            font-size: 4rem;
            color: white;
            text-shadow: 0 0 20px rgba(255, 255, 255, 0.5);
            animation: pulse 2s infinite;
        }

        @keyframes pulse {
            0% { transform: scale(1); }
            50% { transform: scale(1.05); }
            100% { transform: scale(1); }
        }

        .active {
            display: flex;
        }
    </style>
</head>
<body>
    <!-- Start Scene -->
    <div class="scene start-scene active">
        <h1 class="title">Tic Tac Toe</h1>
        <button onclick="startGame()">Start Game</button>
    </div>

    <!-- Game Scene -->
    <div class="scene game-scene">
        <div class="game-container">
            <div class="game-board" id="board">
                <div class="cell" data-index="0"></div>
                <div class="cell" data-index="1"></div>
                <div class="cell" data-index="2"></div>
                <div class="cell" data-index="3"></div>
                <div class="cell" data-index="4"></div>
                <div class="cell" data-index="5"></div>
                <div class="cell" data-index="6"></div>
                <div class="cell" data-index="7"></div>
                <div class="cell" data-index="8"></div>
            </div>
            <button onclick="resetGame()">Restart Game</button>
        </div>
    </div>

    <!-- Result Scene -->
    <div class="scene result-scene">
        <div class="result-text" id="result-text">You Win! 🎉</div>
        <button onclick="resetGame()">Play Again</button>
    </div>

    <script>
        let currentPlayer = 'X';
        let gameBoard = ['', '', '', '', '', '', '', '', ''];
        let gameActive = true;

        function startGame() {
            document.querySelector('.start-scene').classList.remove('active');
            document.querySelector('.game-scene').classList.add('active');
            initializeGame();
        }

        function initializeGame() {
            const cells = document.querySelectorAll('.cell');
            cells.forEach(cell => {
                cell.classList.remove('x', 'o');
                cell.textContent = '';
                cell.addEventListener('click', handleCellClick);
            });
            gameBoard = ['', '', '', '', '', '', '', '', ''];
            currentPlayer = 'X';
            gameActive = true;
        }

        function handleCellClick(e) {
            const cell = e.target;
            const index = cell.dataset.index;

            if (gameBoard[index] !== '' || !gameActive) return;

            gameBoard[index] = currentPlayer;
            cell.textContent = currentPlayer;
            cell.classList.add(currentPlayer.toLowerCase());

            if (checkWin()) {
                showResult(`${currentPlayer} Wins! 🎉`);
                gameActive = false;
                return;
            }

            if (checkDraw()) {
                showResult("Draw! 🤝");
                gameActive = false;
                return;
            }

            currentPlayer = currentPlayer === 'X' ? 'O' : 'X';
        }

        function checkWin() {
            const winPatterns = [
                [0, 1, 2], [3, 4, 5], [6, 7, 8], // Rows
                [0, 3, 6], [1, 4, 7], [2, 5, 8], // Columns
                [0, 4, 8], [2, 4, 6] // Diagonals
            ];

            return winPatterns.some(pattern => 
                pattern.every(index => gameBoard[index] === currentPlayer)
            );
        }

        function checkDraw() {
            return gameBoard.every(cell => cell !== '');
        }

        function showResult(text) {
            document.querySelector('.game-scene').classList.remove('active');
            const resultScene = document.querySelector('.result-scene');
            document.getElementById('result-text').textContent = text;
            resultScene.classList.add('active');
        }

        function resetGame() {
            document.querySelector('.result-scene').classList.remove('active');
            startGame();
        }

        // Keyboard controls
        document.addEventListener('keydown', (e) => {
            if (e.key === 'r') resetGame();
            if (e.key === 'n') startGame();
        });
    </script>
</body>
</html>

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